safe for work thread

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Anonymous01/06/26, 20:20No.1024300"safe for work" thread
trying to get a npr rig of a "doughnut" and "biscotti" working im using a cloth sim to simulate "doughnut jiggle" and im struggling to get the "biscotti" to penetrate through the donut hole and then have the hole return to its regular shape,also trying to simulate "coffee liquid and bubbles" to spill out of the donut hole,since its npr so it dosent have to be realistic and the less intense it is on my pc the better any suggestions or tutorials you can recomend?
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Anon01/06/26, 20:28No.1024301
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Anon01/06/26, 20:44No.1024302
here is the simulationhttps://www.youtube.com/watch?v=I1cNctgGmhE
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Anon01/06/26, 20:57No.1024303
Just like getting a real biscotti through a real dounut, friction is your enemy. Set it to 0. Animate that parameter if you need it in other parts of the simulation, but you probably wont. Heres the real deal though. You will spend the rest of your life fine tuning the parameters of the dynamics and never get it right. You want save yourself work as opposed to animating the thing with bones and blendshapes. I would strongly siggest a hybrib approach. Make a static doughnut you animaye by hand. Broad strokes animations. That mesh drives a dynamic mesh which is trying to copy the static mesh which is also sensitive to momentum and collisions. Ive been researching biscotti doughnut rigs for awhile and what i keep coming back to is that the solution is blend shapes and bones.
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Anon01/06/26, 21:10No.1024305
Here's one i made to test. Also a cloth sim with vomume conservation.
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Anon01/06/26, 22:21No.1024308
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Anon01/06/26, 23:32No.1024313
This tutorial is of course a classic, referenced to do the thing on the left: https://www.youtube.com/watch?v=bLps8bgIeJ4the general idea is the shrinkwrap on the eight guide bones will keep the donut hole wrapped around the biscotti, but only if the biscotti is between them and the hole is smaller, apart from that it just follows whatever motion you animate
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Anon01/10/26, 01:22No.1024439
adding bones helped a ton do any of you know how to get shapekeys to activate the closer bone the further away bone A pushes bone B?(limit distance bone constraint)https://youtu.be/je-aajBigrg
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Anon01/25/26, 23:34No.1024982
Updates?
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Anon03/05/26, 04:00No.1026344
why are you making an animation of a dog vulva being penetrated
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Anon03/09/26, 05:59No.1026477
How would you do a hotdog sliding between two large buns roughly D size?
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Anon07/26/26, 21:05No.1030813
Is there an indepth tutorial on this i need to do a door from halo 3 in blender
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Anon08/01/26, 03:10No.1030997
trying to give my character harry "nottapussy" gashberg a hairstyle with greasepencil but it dosent look as realistic as id like it to,any advice on giving the GP a very small outline,changing the colors of each hair randomly just enough to make out the shape of the hairs or advice on making the hairstyle itself look more realistic?also do any of you know if theres a way to make greasepencil react to a deformation cage?or make a hair sim in geo nodes and have each hair go from mesh to greasepencil+greasepencil modifiers?
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Anon08/01/26, 04:02No.1030998
any advice on armature-weightpainting setup for buns?how do i set them up for twerking and spreading(butter)?how do i make the raspberry reveal itself when the ripped loafs move back and foward without having it be out all the time?
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Anon08/03/26, 03:00No.1031057
So I have this female body model, and I want to tweak her donut to make a bit fatter but I can't seem be able to get the shape right.