Anon01/09/26, 04:01No.1024405
what game is this and how does ue handle lod?if I remember right older tessellation would have a very high res version if you are close and you could get details to spawn in and map to it, effectively a very scalable level of detail slider without set hard asset replacements. seehttps://www.youtube.com/watch?v=jjoFykQSZN0around the minute and a half mark, this style never really made it to games, in games it was mostly ever used to smooth faces and barely got usedI know unreal streams a fuckload of its assets instead of loading them in, so what if this is just a single model acting as every level of lod at once the detail just streaming in as needed?