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Anonymous01/03/26, 03:39No.1024137
100K POLYS FOR THIS!? WHAT IN THE GOY ARE THESE GOOKS SMOKING. WHAT HAPPENED TO RETOPOLOGY.

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Anon01/03/26, 05:30No.1024145
60k just for the hair
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Anon01/03/26, 07:35No.1024149
Same shit as the old 2b butt thing where you subdivided bits of the ripped model for fake outrage huh
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Anon01/03/26, 08:01No.1024151
Now THIS is retopo. crisp and clean ~27k.

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Anon01/03/26, 15:19No.1024160
Stop complaining about +1 (or minus 5) percent fidelity gains, just run the game @ 240p and turn on DLSS chud.
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Anon01/03/26, 17:11No.1024161
my daz models have 150-300k easily. pretty standard, tf u yapping about
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Anon01/05/26, 01:45No.1024231
Masturbation is a disease.
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Anon01/09/26, 04:01No.1024405
what game is this and how does ue handle lod?if I remember right older tessellation would have a very high res version if you are close and you could get details to spawn in and map to it, effectively a very scalable level of detail slider without set hard asset replacements. seehttps://www.youtube.com/watch?v=jjoFykQSZN0around the minute and a half mark, this style never really made it to games, in games it was mostly ever used to smooth faces and barely got usedI know unreal streams a fuckload of its assets instead of loading them in, so what if this is just a single model acting as every level of lod at once the detail just streaming in as needed?
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Anon01/09/26, 20:51No.1024426
the cutscene models in that game are extremely high quality. the in game ones are different.

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Anon01/09/26, 22:01No.1024431
what kinda goon slop will you make with it?
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Anon01/10/26, 11:49No.1024455
Where did you steal this model from?
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Anon01/11/26, 16:40No.1024496
This is exactly what they should be doing and complaining about it just shows you don't know what you're talking about when it comes to modern character art in games. You want more topology in areas like the face so you can have facial animations that actually deform without breaking the shading and making it looks choppy and like shit. I don't ever wanna see xbox 360 ass low poly faces ever again because they look like shit. I wanna see high res faces that have good silhouetting and lighting interaction. I want high poly titties that look good and make me cum. You are stupid and will never get close to making AAA titties for any studio with this attitude.
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Anon01/13/26, 01:57No.1024550
It's to make sure the shading is not terrible, I think.
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Anon01/19/26, 14:11No.1024758
It's a UE thing. Here's the guy from lost soul aside

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Anon01/21/26, 21:47No.1024819
I wanna ask if 4 mln polys good or meh for concept art sculpting?
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Anon01/21/26, 22:57No.1024825
PS Oh yeah, I meant 40 millions. I guess I am retarded tonight.
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Anon02/28/26, 00:55No.1026191
>100k
>a lotps4 games characters had more 15 years ago
is everybody here stuck mentally in 2007? when hl2 modding was at its peak?console games are pushing 1 milion per character, here, have a screen of a hand from the new resident evil game

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Anon03/06/26, 15:00No.1026389
Hair is a lot but hair be like that. All the fleshy parts having higher density suggests that (Face, Breast and Hands) it may be about SSS. SSS tends to render bad when polygon count is low.
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Anon03/06/26, 18:28No.1026396
200k or below is fine for a player character in an action game.
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Anon04/26/26, 09:47No.1027935
What no normals does to a blud
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Anon04/29/26, 20:43No.1028080
> 100k for an ingame cinematic model
Aint a lot really. Fpv models of guns in latest cod games can push 100k, especially if it's an lmg or something else big
t. outsource nigger slave, worked on cod
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Anon07/13/26, 23:35No.1030314
Also in game sliders and deformation work better with more topo. With less it tears and makes shit jagged and fucked up, etc.