how to make daz models less plastic and more

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Anonymous01/01/26, 19:55No.1024074
How to make daz models less plastic and more fleshy like pic related? is it a sculpt or texture problem? can they be fixed in blender?
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Replies

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Anon01/01/26, 20:41No.1024076
The fleshyness you see is just really warmly colored copious amounts of subsurface scattering
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Anon01/01/26, 23:17No.1024084
it's the renderer and materials. just improt to UE im pretty sure it has a movie maker mode.
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Anon01/01/26, 23:43No.1024085
It's SSS
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Anon01/02/26, 09:12No.1024107
Been wondering the exact same
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Anon01/03/26, 00:29No.1024132
use character creator
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Anon01/05/26, 22:19No.1024257
Painted lighting
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Anon01/05/26, 23:32No.1024262
"been wondering" niggas can't get shot soon enough you faggots have literally everything you need to stop wondering fuck around and find out already
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Anon01/07/26, 02:05No.1024321
Try increasing the Transmitted Measurement Distance and Scattering Transmitted Measurement values at the SSS values in the shader. By default these are way too low to get that kind of SSS.
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Anon01/13/26, 17:00No.1024572
I'm new to DAZ and 3d stuff as well, I've found that to get a good result you need a good high definition skin, tweak SSS settings and obviously good lighting
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Anon01/16/26, 18:15No.1024673
First of all, daz models often look harsh because most characters have harsh features. They’re really masculine even the women. Other than that stellar blade is using UE4 I believe, or 5 but in any case it’s using their real time SSS shader that makes skin look really soft and mushy. You might want to just render in UE5 to get that exact look.
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Anon06/17/26, 05:40No.1029608
Really impressed with what Shift Up was able to do with UE4 and an average budget. Call it a goon game but the skin textures looked like you could reach out and squeeze them.Also I love Raven.
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