Anon12/27/25, 06:36No.1023862
I tried it and it’s the same/worse then that Hunyan Chinese model from 9 months ago
>All details melty
>Badly applied texture, makes it impossible to even decimate
>Terrible baked shadows that look bad even in unlit game
>0 progress on topology
>While mesh melted together, something previous models tried to solve already
>Faces still look fucked up
If you showed me this model year ago it would look like small step forward in the state of the art. But now it looks like they went backwards/are stagnating extremely hard. To me it looks like proof that we will need some brand new innovation to solve the current problem, kinda like how image gen got better and more controllable once they started using transformers for images, making multimodal LLMs rather then using diffusion models.