Anon12/08/25, 18:33No.1023112
basically a bunch of meshes weighted to the same skeleton. Either the clothes are added on top of the base character, or the character is made of modules you can swap out, or both.Workflow is you make a basic character, usually as nude as you can, and work out where you want the modular cuts to be. Then for each new clothin/equipment module you copy the relevant modules or even just loops and model/sculpt the new pieces from that.http://wiki.polycount.com/wiki/SkankerzeroModularCharacterSystemAlso if you're making a character for the first time don't make it modular, go back to that after you've actually gone through the whole process of making a character