Anon10/18/25, 19:46No.1020447
Between the two, I would personally go with Plasticity just on the price alone (as well as trying to steer away from Autodesk products as much as possible)But my general first choice would Blender for Game related work and Geometry Nodes let's you replicate the mathematics behind NURBS for your surfaces(among other things). But that requires you getting used to visual programming workflows.And just out of curiosity. What type of game assets are we talking about that needs you to go for CAD/CAM oriented software? Is it "orthogonal" / engineered elements like guns, cars, structures, urban areas, etc? Because If that's the case, I'd highly recommend Rhinoceros 3D as a really good alternative between the two.