Anon09/20/25, 14:20No.1018958
The biggest trick these companies pull is to make you believe that you need them. There is a reason, that products like Softimage died, they were too robust when it comes to user interface, Maya/Max/etc kept improving every release, meanwhile the only thing softimage added was new toys and that too in a isolated mode. And people were happy.Products like Maya/Houdini are intentionally hard to learn because then you are locked to their user interface. Windows gives free license to schools, Maya does the same. Then comes the propaganda that you don't need pencil/paper skills if you go digital, locking you again.Everything you do with pencil/paper translates directly to digital. The tools doesn't matter if all you need to do is trace your ideas from paper to digital even a trained monkey can do it. What's funny is that Autodesk wouldn't be as big as it is now, if not for artists making actual good stuff with it.>The things you own ends up owning you.
Carmack said: Typing has never been the bottleneck for my programming process, it's my brain. The same goes for being a better artist, how you trace your imagination using a tool should not be a bottleneck if that happens then it says more about your imagination than the tool itself.