Anon09/13/25, 16:38No.1018564
Try something like this if you want to use only shader nodes. The custom property "prop" controls which offset is displayed. I used a rectangular power of two texture because it's apparently best to use such textures if you intend to use a realtime engine. "prop" is 5.0 in the screenshot, so it goes from 0 (A1) -> 1 (A3) -> 2 (A5) -> 3 (A7) -> 4 (C1) -> 5 (C3). If you were to animate your character changing expressions, you'd animate that property.