Anonymous07/23/25, 14:04No.1015711Making this character jump
In this thread I will be making a character jump.
Even if it kills me.
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Anon07/23/25, 14:08No.1015712
The story so far:
After downloading a .glb file and loading it into Blender I met my first hurdle. My character is composed of multiple separate meshes. After combining the meshes into a single mesh I then parented it to the armature.
This led to the second hurdle, the mesh and armature are no longer aligned in the view window.
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Anon07/23/25, 14:20No.1015714
Pressing Ctrl+A > All transformations for the mesh and armature, then parenting the mesh and armature again fixed this.
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Anon07/23/25, 14:46No.1015717
I deleted all existing vertex groups, applied transforms again (Ctrl + A > All Transforms) and re-parented. Now my armature moves but not my mesh.
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Anon07/25/25, 15:52No.1015816
First keyframe. I decided on 5 keyframes (neutral, crouch, lift, land, neutral) and 2 seconds of 30 fps animation.
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Anon07/25/25, 16:51No.1015820
Keyframe 2/5
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Anon07/28/25, 20:22No.1015997
You're doing keyframes days apart?
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Anon07/29/25, 15:21No.1016044
based yattafucker
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Anon07/30/25, 14:37No.1016101
noticed now that the back is turning into spikes during the crouch animation
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Anon07/30/25, 15:38No.1016106
rendering…
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Anon07/30/25, 15:59No.1016107
aaaand done
I learned a lot and gained some confidence with this project. I think my next project would be to create my own mesh, rig it, and animate it.