There's context:
Now i'm trying port models from game "Megaglest" To Warcraft 3 world editor. Megaglest's models was in format "g3d", and i have a lot of butthurt to open them. But finally i dd it. But there's a new problems:
I can open them in blender 2.90 with special add-on. I can play their animation, and their textures are correct. Anything is good, right?
But to open them in " Retera's model studio", or "Matrix Eater 3d", or in 3ds max, i need to convert them to other format. And there's the first trouble.
Format OBJ - Freely opening in any other program, but absolutely no animation.
Format FBX - I hear that he can save animation, but in the practice, programs can't open this file with this format.
And i sacrifice the animation, to open model in Retera's model studio.. But when i did this, model has no textures.. And i wonder why?
When i trying to forcely wrap textures on model, program claiming the error. And i was trying various formats. Blp2, png, mtl, but nothing ever happens and i CAN'T UNDERSTAND. PLEASE HEEEEELP...