Anon10/14/25, 14:42No.1020162
I'm heavily experienced in Blender and using Blender for a professional pipeline, but I've seen some people in and out of this thread saying that Maya in particular is good for animation. Animation is something I've struggled with "improving my pace" on in Blender, can anyone with experience in both software actually explain why Maya would provide some benefits?
I'm considering adding it to my pipeline, in Blender animation tasks beyond rigging feel far, far too "manual," and the interface makes it very clumsy to use poses, templates, share animations between assets, animate two different armatures to "react" to each (wrestling, machinery, etc.) Would Maya provide substantial benefits in these areas? Is it worth the cost?