Anon06/18/25, 23:32No.1013875
10+ years industry vet who has dealt with tons of graphics autism from online retardos
This looks like your standard pre-PBR texture pipeline, which means diffuse + specular maps. It was probably rendered in non-linear (sRGB) space like everything was in the 2000s before people got onto linear rendering. Either way the tone mapper was very shitty and has lots of clipping (notice how the highlights on Count Dooku's face and neckpiece are clipping to nuclear white, which is something you never see anymore in modern CG).
The 2000s film rendering pipeline is fairly standardized and there should be some internet autists that made guides on how to replicate it in [Modern Program X], everything else is artistic decisions within that tool set.