Anon03/31/25, 18:47No.1010436
first the trick is to make the terrain plane a lot larger than the area you want to use. so you wan a little island surrounded by the ocean? then the plane needs to be like 3x the width and length of the island you want. you sculpt a little mountain and raise the water plan so its like an island.the other thing the edges around the outside. unity's native terrain editor doesnt lat you do that. you can export the terrain height map andnuse to to clone the terrain in blender and jusy extrude. yiu could makenthe terrain in blend from the start, skipping the unity tools, and do it there. otherwise it is possible to do this with special shaders. never done it myself. you ciuld check the asset store to see if there's a free one.