Anon07/26/25, 17:26No.1015865
I think I asked this before but I don't remember getting any good tips. Does anyone know how to sculpt convincing likenesses?
Here's a few I did, the first two women were from months ago. Then I took a break, and just made this last one of a guy yesterday. Yeah it turned out worse, no surprise. I also purely eyeballed that last one. While I traced the profiles of the two women, then eyeballed the rest. But all three heads are just not good.
The "profile tracing" approach is more stable than pure eyeballing, but it's a real pain to look for good references. So I want to be able to sculpt a likeness from a completely arbitrary photo. I don't think drawing tips would help me here, as drawing a likeness usually involves just copying a photo from one angle and one FoV by eye. While I'd really like to understand what makes a face "click" and be able to translate it into shape. Right now I just aimlessly push and pull until it maybe sorta kinda looks like something similar, but it's too slow and directionless of a process. I've also adopted a "squinting" approach, where I find a very small photo of the subject, zoom out on the sculpt and try to find differences by squinting. I'm not sure if it helps, but it gives me a little more direction in stages where I get stuck.
Is there anything that can actually help me besides just shitting out a zillion heads while trying to follow reference? I've already tried that once, though when I was just starting out with the head business, and I don't think it really helped. I feel like the "just draw" of 3D doesn't really help in 3D either. I need some kind of method, an approach. IS there one?
Or I am overthinking all of this and should "study more anatomy" before trying to nail heads?
